
Even though I was a rugrat with no formal training, I felt like I could make a difference in areas that I cared about. I created a sort of digital fanzine that I shared with PlayStation Underground Producer Gary Barth. I taught myself Visual Basic and created an online Pokemon battler played by dozens of people in AOL chat rooms. When I was in 4th grade, I started programming to create my own video games. Not just because anyone can program, but because anyone who can program can be taken seriously by the larger community. That’s one of the aspects that drew me in back in the 90s. “You can create art and beauty on a computer.”Ĭomputers are a great equalizer. “Hackers should be judged by their hacking, not bogus criteria such as degrees, age, race, or position.” Always yield to the Hands-On Imperative!”

“Access to computers–and anything that might teach you about the way the world works–should be unlimited and total. But the core principles of the Hacker Ethic remain intact: Programmers today have to work together to build systems more complex than the original hackers could have imagined. Some aspects of hackerism seem at odds with modern software development. For the most part, hackers didn’t create through any sense of duty to society–they hacked for fun.Ĭomputers have come a long way since the 1960s. You can’t just build a modern operating system or even a modern application out of assembly code. Hackers tells the stories of the people who built things that nobody had ever seen before. Over three decades several computing movements led to the the personal computer, a new interactive entertainment medium, and the study of artificial intelligence. When the book began, computers were batch processing monoliths with a priesthood of attendants who barred students and hobbyists from using the million dollar machines. Stephen Levy’s Hackers profiles computer luminaries from Richard Greenblatt to Steve Wozniak.
